A year ago I reviewed the original launch version of The Swords of Ditto for Gaming Historia. I found it be a largely solid though significantly flawed blend of Zelda and roguelites. Fast forward to 2019, and the game has a new home on Switch and additional content in the Mormo’s Curse update. This latest version adds new locations, enemies, and quests on top of the year’s worth of changes to hit the game throughout its lifetime. Find out how I think the game stacks up now compared to my first review.

The Swords of Ditto offered a charming blend of Zelda-style gameplay and roguelite elements when it launched last April. While it proved mostly enjoyable, tedious repetition, a poorly communicated endgame, and disappointing technical flaws held the game back from greatness. Developer onebitbeyond has spent the past year improving the game and has brought it to the Nintendo Switch via the Mormo’s Curse update. This latest overhaul (coming to free to all platforms) introduces several new elements and tweaks designed to improve and streamline the experience. The additions may not all be substantial, but they do make for the beefiest and most enjoyable version of The Swords of Ditto yet. (FULL REVIEW)

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